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Capture 3D "Low Cost"

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WestMotion Bêta :
- tracking vidéo from 2 DV camera
- calibration

- VRML output
- C++

WestMotion

Realistic character animation is a permanent challenge faced by computer artists. In this field, motion capture techniques allowed significant advances. These technologies make it possible to recreate movements of a real actor on a virtual creature.

The very high pricing of professional solutions led Westimages to study the feasibility of a low cost Motion Capture system. Amongst existing methods, we chose optical capture for its scalability. It is based on the use of markers attached to joints of the body. The coordinates of the markers are used to animate the virtual model.

The application developed by Westimages relies solely on 2 standard DV cameras. Before each Motion Capture session, each camera must be calibrated. Analyzing the correspondences between reference points with known 3D coordinates and their 2D images, the software « learns » how each camera projects the scene. The next step consists in labelling and tracking the markers in each video sequence. Finally, the correspondences between the two views are established, thus allowing for a 3D reconstruction using a triangulation method.
The software has been successfully tested in a real situation, during which the motion of a human hand was captured. This study proved the feasibility of a low cost Motion Capture tool, featuring a reduced equipment price.

Certain issues have still to be adressed so as to provide a complete solution. In particular, occlusion management needs to be implemented. Occlusion occurs when an object gets in the way between the camera and the marker, thus making the maker invisible for a limited amount of time. To solve this problem, an increase in the number of cameras is considered along with the use of predictive algorithms. Besides, the 2D tracking engine still requires manual pre-processing of video sequences. An enhanced engine using feature recognition techniques would suppress this pre-processing step. At last, a Human Machine Interface is needed to bring the software to a sufficient usability level.

WestMotion in the future...

In the long run, Westimages plans to develop a real time Motion Capture tool. Current research publications demonstrate the feasibility of such a system, in which each video stream is processed by a dedicated unit. A central processor uses the 2D information extracted from each view to produce a 3D reconstruction. The arrival of multi core configurations in PCs leads to serious consideration of those architectures.


 

 

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